With this project, I was tasked with working from beginning to end on the product. Starting with building the model from engineering documents and STP files, then retopologizing and modeling. As well as material creation. Then I was tasked with updating the lighting setup used within Maya and Vray to be able to bring a more "realistic" and real-world representation to the product, utilizing a combination of lighting placement, adjustments, and materials made within Substannce painter and Maya to bring on the final look that was then sent to the graphic designers to be utilized online and in print format.