A passionate, knowledge-driven, and dedicated 3D artist who seeks feedback and information, and is overflowing with creativity. I have an eye for detail and the patience to push my models past boundaries through story-driven detail and modeling. Great time manager, as well as a team player.
● Optimize, model, texture, and render 3D assets to be used for application promotional imagery and videos
● Maintain a high level of photorealistic lighting, texturing, and final renders while working within time and designated constraints
● Interview, onboard, and train new 3D Artists
● Reference real-life objects, engineering documents, and scoping documents to create photo-real models, textures, lighting rigs, and room scenes
● Manage and maintain a 3D content library to increase the reusability of assets, environments, lights, and materials
● Lead R&D on implementing interactive media formats, including AR, 360 spins/ videos, and Product Animations
● Coordinated with team members across different time zones to ensure timely completion of tasks and achieve project milestones
● Conducted comprehensive QA testing of VR applications, including checklist runs, edge-case testing, and other forms of testing as needed
● Identified and reported bugs using Monday, providing detailed descriptions to help the development team resolve issues efficiently
● Actively communicated with designers, video/sound editors, development team, and other QA team members to keep projects on track
● Model, texture, and render 3D assets to be compiled for product imagery
● Manage, maintain, and update the 3D pipeline
● Reference real-life assets and engineering documents to create photo-real geometry and textures
● Manage and maintain 3D file structure and asset storage