Bryant Henderson
Bryant Henderson
3D Artist
East Chicago, United States

Summary

A passionate, knowledge-driven, and dedicated 3D artist who seeks feedback and information, and is overflowing with creativity. I have an eye for detail and the patience to push my models past boundaries through story-driven detail and modeling. Great time manager, as well as a team player.

Resume PDF

View

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingProp ModelingLevel DesignWorld BuildingPBR Texturing

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
Arnold
Arnold
RenderMan
RenderMan
vray
vray

Experience

  • 3D Artist at Allegion
    Indianapolis, US
    December 2021 - March 2026

    ● Optimize, model, texture, and render 3D assets to be used for application promotional imagery and videos

    ● Maintain a high level of photorealistic lighting, texturing, and final renders while working within time and designated constraints

    ● Interview, onboard, and train new 3D Artists

    ● Reference real-life objects, engineering documents, and scoping documents to create photo-real models, textures, lighting rigs, and room scenes

    ● Manage and maintain a 3D content library to increase the reusability of assets, environments, lights, and materials

    ● Lead R&D on implementing interactive media formats, including AR, 360 spins/ videos, and Product Animations

  • QA Engineer at GeniusX
    Remot, US
    May 2022 - April 2021

    ● Coordinated with team members across different time zones to ensure timely completion of tasks and achieve project milestones

    ● Conducted comprehensive QA testing of VR applications, including checklist runs, edge-case testing, and other forms of testing as needed

    ● Identified and reported bugs using Monday, providing detailed descriptions to help the development team resolve issues efficiently

    ● Actively communicated with designers, video/sound editors, development team, and other QA team members to keep projects on track

  • Contract 3D Artist at Allegion
    Indianapolis, US
    March 2021 - December 2021

    ● Model, texture, and render 3D assets to be compiled for product imagery

    ● Manage, maintain, and update the 3D pipeline

    ● Reference real-life assets and engineering documents to create photo-real geometry and textures

    ● Manage and maintain 3D file structure and asset storage